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Camping Games


Kids Games


Balloon Basketball

To start the games first divide the members into two teams. Organize two rows of chairs, or they can be seated on the floor, approximately three feet apart. Position the huge waste basket at both ends. The teams alternating players will be called and the leader puts the balloon in play by tossing it in the middle. The players must hang about seated at all times. The purpose of the game is to bat the balloon down the court and score a basket. In standard basketball game, when the balloon is hit out of boundaries, the leader awards the other team the balloon to place in lay. The game can be played for a particular period of time or till a set score to be reached.


Bottle Fill Relay

Balloon

In this game team members line up at the back the bucket on one side of the field, while one member from the team lies down at the other end, holding a bottle on their forehead.


To begin with it, the first member in the line dips cup into the bucket to fill it, he runs to bottle and pours the water from cup into the bottle. (Cup must be held at least waste high while pouring the water into the bottle).


Once the cup of water is poured and then the person pouring replaces the person holding the bottle. Then the person returns to the other side with the cup and hands over it to the next person in line. This will continue until the bottle is filled.


Bump, Set, Spike

In this first you form a circle and then every one stands in a circle and passes the beach ball around the circle. You can only just touch the ball once in a row. If the ball is being passed to you and if you touch it and then it hits the ground or you spike it and it does not hit another person then you got to sit in the middle of the circle. If someone hits the ball at you and if you are unable to hit it at someone else then you are out. The people in the middle of the circle try to grab the beach ball. If they catch it then everyone in the circle is out or not back in the game. The person who spiked the ball to the circle is now in the circle. The object is to make the last person standing.


Capture The Flag

Activity

The participants are divided into two teams (we regularly put different coloured war paint on faces to tell who is in on which team). Each team contains a flag and hides it on their side of the playing area. Once when the game starts both sides try to find and capture the flag from the other side. But if someone touches them they are caught and got to go to jail. The only way they can be released out from jail is that if someone from there team touches the other side member and jails them or gets in to their teams jail and tag their teammate in the jail. The game ends when time runs out or whenever the one team gets another team's flag.


Catch The Cane

All players form a circle except with one player in the center. Each person on the circle is specified a number. The center player stands with the cane upright, holding it with one finger. Without caution, he lifts the finger from the cane and calls out a number on the spot. The person assigned that number in a hurry comes forward and tries to take hold of the cane before it hits the floor. If he catches it, he becomes the center player. If he fails to catch it, he returns to the circle.


Clue

We have numerous stations set up, and a staff member at each one dressed up as a character (like professor plum, Mrs. white etc.). In cabin groups, the campers go to any station they want, but only one cabin can be there at a time. The counselor will have a task that the campers have to do (i.e., sing a song, make a cheer, get 3 baskets etc.) one they finish the task they can ask 1 question, just like in clue, for example, professor plum, in the archery field with a canoe paddle. If the counselor has one of those things on the list (that they get from the person who planned it) they tell the kids... our version is just like the panel game but campers go to diverse stations in the camp, and we transform the places, weapons (like canoe paddles and other camp things) and make it a kidnapping as a substitute of a murder.


Counselor Hunt

A definite number of counselors hide from view in the camp (we use like 6-10 but we are a smaller camp). The campers are in a definite area until the counselors are hidden. The campers go around in cabins with a counselor, and try and find all the counselors hidden, and every time they discover one they get them to sign their (the campers) sheet. The cabin that gets all the signatures first will win the game.


Dutch Auction

Campers get a maximum time of about 8-10 minutes to grab whatever thing they have that can fit in a pillowcase. Then they sit in groups and the auctioneer asks for an item, e.g. a white sock. Then there are points for everybody with a white sock and points are there for inventive efforts. Say they ask for the longest shoelaces, its fair game for the cabin or groups to tie everyone's shoelaces together to make one really long pair. Or a similarity of someone famous, maybe from a book cover, or dressing up a camper. Then there are fun ones like, smelliest feet (points if they smell, extra if their smelliest) loudest burp, best Elvis impression, best animal noise, etc. At the end most points win a prize or if you are earning for a pointed game afterward, everyone keeps their scores. It may in reality work better in mixed age groups, and smaller groups.


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